Science:
MS-PS1-3 Gather and make sense of information to describe that synthetic materials come from natural resources and impact society.
- MS-LS1-8:Students gather and synthesize information about sensory receptors responding to stimuli and sending messages to the brain.
Technology:
1.4 Innovative Designer
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions to create a slide show.
1.6 Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.
Art:
VA: Cr1 Generate and conceptualize artistic ideas and work.
VA:Cr1.1.2 Brainstorm collaboratively multiple approaches to an art or design problem.
VA:Cr3.1.2 Discuss and reflect with peers about choices made in creating artwork.
VACr3 Refine and Complete artistic work
VA:Re7.1.2 Perceive and describe aesthetic characteristics.
VA:Cr1.1.4a Students brainstorm multiple approaches or directions to a creative slideshow art or design problem-
VA:Cr1.1.3a Students Elaborate on an imaginative idea.
VA:Cr1.2.2a Students make art or design with various materials and tools to explore personal interests, questions, and curiosity with brains-
VA:Cr2.3.7a Students apply visual organizational strategies to design and produce a work of art, design, or media that clearly communicates information or ideas-
VA:Cr3.1.7a Students participate in a brief oral critique as a verbal artist statement “walking” me through their research and design art process. Reflect on and explain important information about personal artwork in an artist statement (or another format that is just right for the student).
VA:Cr2.1.8a Students demonstrate willingness to experiment, innovate, and take risks to pursue ideas, forms, and meanings that emerge in the process of artmaking or designing-
Math:
CCSS.MATH.CONTENT.7.SP.A.1 Understand that statistics can be used to gain information about a population by examining a sample of the population; generalizations about a population from a sample are valid only if the sample is representative of that population. Understand that random sampling tends to produce representative samples and support valid inferences.
CCSS.MATH.CONTENT.7.SP.C.8.C
Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?
CCSS.MATH.CONTENT.7.SP.B.4
Use measures of center and measures of variability for numerical data from random samples to draw informal comparative inferences about two populations. For example, decide whether the words in a chapter of a seventh-grade science book are generally longer than the words in a chapter of a fourth-grade science book.