A Mathematical Look at Connecticut’s Geological Environmental
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In this lesson, students draw an island to be used to be used as a game board. They identify directions and label landmarks. They select a random length to represent one unit of measure. North is designated as 0 degree on the protractor for the first move. Players are to move around the game board until all landmarks have been visited. A player moves by estimating the number of units and direction to one of the landmarks. A protractor is used to measure angles and a unit ruler designed for the game is used to measure lengths. The goal is to visit all the landmarks and return to the starting paint in the fewest number of moves. Students explain their strategies for choosing a large or small unit of measure and how the strategy would change if the unit of measure was greatly increased or decreased.